Tank · Heavy investment in Vitality to survive and brawl.

Violet Tank build: HozeFish Sustain Violet (somewhat L>R) (Annotated)

Win rate50.0%
Matches48
Hero win rate48.5%
Core cost148,000

In-game build ID: 930225 v1In Deadlock, open this hero's builds, search for this ID and import it.

Early game

Lane
  1. Restorative Shot

    800 souls · pretty easy to proc, 1 reduces its cooldown and makes it even easier to hit, gives you 15% weapon damage early. NOTE: your 1 does 1.2x outgo

  2. Extra Charge

    800 souls · obviously core. Get regen first if you're low

  3. Mystic Regeneration

    800 souls · Get 2nd item if you're low, otherwise extra charge is a lot more damage

  4. Grit

    800 souls · Really strong builds into all shieldings

  5. Extra Spirit

    800 souls · for 4.8. You have decent scaling and this builds into SoP which I think is really strong

  6. Radiant Regeneration

    3,200 souls · actually a stupid item. You can proc the heal so fast and the regen is stupid strong. Genuinely item needs to be nuked from orbit

Early game

Early Greens
  1. Spirit Shielding

    1,600 souls · usually better than enchanters imo because you can take like a third of the cooldown off with your 1

  2. Spirit Lifesteal

    1,600 souls · Builds into spiritual, decent stats, even more sustain

  3. Healing Booster

    1,600 souls · Gives a shit ton more healing the earlier you get it, makes antiheal hurt less

  4. Stamina Mastery

    3,200 souls · makes you faster and more mobile. You can use your 2 to just sit in it and regen stam stupid fast even if you're not sliding with it

situ

  1. Rebuttal

    800 souls · baba = free heals

  2. Enchanter's Emblem

    1,600 souls · I think shielding is better because of cooldown from 1 but this is strong

Mid game

Mid spirit
  1. Surge of Power

    3,200 souls · SELL LATE GAME. Literally every one of the buffs are good. With max 1 you get like ~30 extra damage per bullet which is very strong.

  2. Rapid Recharge

    3,200 souls · Even more damage and more cooldown for your 1 and more uses

  3. Tankbuster

    3,200 souls · You are a spirit hero so this is core

  4. Torment Pulse

    3,200 souls · When you hit your 1 this will almost always get an extra proc so ~30-70 extra damage per bullet depending on your spirit

4.8 gun

  1. Mystic Shot

    1,600 souls · Always. CD reduced by hitting your 1. Crazy strong

  2. Burst Fire

    3,200 souls · Effectively 100% uptime if you hit your 1 somewhat consistantly. Movement speed is slept on this item, better slides too. EITHER this or rec

  3. Recharging Rush

    1,600 souls · I think burst fire is prolly better and more slot efficient but if you're constantly out of charges get this

  4. Swift Striker

    1,600 souls · again, I think this is too slot expensive but recharging rush is strong

Mid game

mid options
  1. Reactive Barrier

    1,600 souls · Somewhat core, really strong when against high CC comps

  2. Warp Stone

    3,200 souls · A little too slot expensive for me to always justify but it is really nice to have

  3. Spirit Resilience

    3,200 souls · sell spirit shielding for this is if you're getting nuked

  4. Dispel Magic

    3,200 souls · dispel magic

Late game

late damage
  1. Spirit Burn

    6,400 souls · Antiheal and damage and dot

  2. Boundless Spirit

    6,400 souls · Final damage spike

  3. Spiritual Overflow

    6,400 souls · This and mystic burst only gun items you need late

amp

  1. Transcendent Cooldown

    6,400 souls · Really really strong late game

  2. Escalating Exposure

    6,400 souls · if you have torment pulse and transcendant you stack this so fast

Late game

late survival
  1. Inhibitor

    6,400 souls · procs in 2 bullets for some reason so you should get this every game that you're not hard carrying

  2. Diviner's Kevlar

    6,400 souls · Incredible synergy with your ult

  3. Cheat Death

    6,400 souls · if you're getting nuked

  4. Ethereal Shift

    6,400 souls · If non-curse things are getting you killed really hard

  5. Divine Barrier

    6,400 souls · better dispel magic and also you can reduce the cooldown

  6. Indomitable

    6,400 souls · anti krill and such

  7. Healing Tempo

    6,400 souls · If you have literally nothing else you can possibly buy and want to keep healing booster

situ greens

  1. Witchmail

    6,400 souls · you have 0 cooldown with this and more sustain

  2. Plated Armor

    6,400 souls · default anti gun

  3. Unstoppable

    6,400 souls · unstop

  4. Juggernaut

    6,400 souls · anti-slow anti gun

  5. Spellbreaker

    6,400 souls

  6. Counterspell

    3,200 souls · If you get good at your paint you should never need this probably

Ability order

  1. 1Still Life+1
  2. 2Living Ink+1
  3. 3Flow State+1
  4. 4Abstract Landscape+1
  5. 5Still Life+2
  6. 6Living Ink+2
  7. 7Still Life+3
  8. 8Living Ink+3
  9. 9Living Ink+4
  10. 10Flow State+2
  11. 11Still Life+4
  12. 12Flow State+3
  13. 13Abstract Landscape+2
  14. 14Abstract Landscape+3
  15. 15Abstract Landscape+4
  16. 16Flow State+4

Author's notes

POS 2 VIOLET - AP very flexible LANE: Play safer and look for 3 procs early. Once you have mystic regen you can win almost every trade. Buy lane greens as necessary, but focus 4.8 spirit MID: Focus on getting money over permafighting but look for kills with your team. Use ult at rift/mid and isoing targets LATE: Play around ult and with your team. If strong you can win almost every 1v1 and you have infinite chase.

Data since October 28, 2026 · refreshed every 6 h