Violet Tank build: HozeFish Sustain Violet (somewhat L>R) (Annotated)
In-game build ID: 930225 v1In Deadlock, open this hero's builds, search for this ID and import it.
Early game
Lane
Restorative Shot800 souls · pretty easy to proc, 1 reduces its cooldown and makes it even easier to hit, gives you 15% weapon damage early. NOTE: your 1 does 1.2x outgo
Extra Charge800 souls · obviously core. Get regen first if you're low
Mystic Regeneration800 souls · Get 2nd item if you're low, otherwise extra charge is a lot more damage
Grit800 souls · Really strong builds into all shieldings
Extra Spirit800 souls · for 4.8. You have decent scaling and this builds into SoP which I think is really strong
Radiant Regeneration3,200 souls · actually a stupid item. You can proc the heal so fast and the regen is stupid strong. Genuinely item needs to be nuked from orbit
Early game
Early Greens
Spirit Shielding1,600 souls · usually better than enchanters imo because you can take like a third of the cooldown off with your 1
Spirit Lifesteal1,600 souls · Builds into spiritual, decent stats, even more sustain
Healing Booster1,600 souls · Gives a shit ton more healing the earlier you get it, makes antiheal hurt less
Stamina Mastery3,200 souls · makes you faster and more mobile. You can use your 2 to just sit in it and regen stam stupid fast even if you're not sliding with it
situ
Rebuttal800 souls · baba = free heals
Enchanter's Emblem1,600 souls · I think shielding is better because of cooldown from 1 but this is strong
Mid game
Mid spirit
Surge of Power3,200 souls · SELL LATE GAME. Literally every one of the buffs are good. With max 1 you get like ~30 extra damage per bullet which is very strong.
Rapid Recharge3,200 souls · Even more damage and more cooldown for your 1 and more uses
Tankbuster3,200 souls · You are a spirit hero so this is core
Torment Pulse3,200 souls · When you hit your 1 this will almost always get an extra proc so ~30-70 extra damage per bullet depending on your spirit
4.8 gun
Mystic Shot1,600 souls · Always. CD reduced by hitting your 1. Crazy strong
Burst Fire3,200 souls · Effectively 100% uptime if you hit your 1 somewhat consistantly. Movement speed is slept on this item, better slides too. EITHER this or rec
Recharging Rush1,600 souls · I think burst fire is prolly better and more slot efficient but if you're constantly out of charges get this
Swift Striker1,600 souls · again, I think this is too slot expensive but recharging rush is strong
Mid game
mid options
Reactive Barrier1,600 souls · Somewhat core, really strong when against high CC comps
Warp Stone3,200 souls · A little too slot expensive for me to always justify but it is really nice to have
Spirit Resilience3,200 souls · sell spirit shielding for this is if you're getting nuked
Dispel Magic3,200 souls · dispel magic
Late game
late damage
Spirit Burn6,400 souls · Antiheal and damage and dot
Boundless Spirit6,400 souls · Final damage spike
Spiritual Overflow6,400 souls · This and mystic burst only gun items you need late
amp
Transcendent Cooldown6,400 souls · Really really strong late game
Escalating Exposure6,400 souls · if you have torment pulse and transcendant you stack this so fast
Late game
late survival
Inhibitor6,400 souls · procs in 2 bullets for some reason so you should get this every game that you're not hard carrying
Diviner's Kevlar6,400 souls · Incredible synergy with your ult
Cheat Death6,400 souls · if you're getting nuked
Ethereal Shift6,400 souls · If non-curse things are getting you killed really hard
Divine Barrier6,400 souls · better dispel magic and also you can reduce the cooldown
Indomitable6,400 souls · anti krill and such
Healing Tempo6,400 souls · If you have literally nothing else you can possibly buy and want to keep healing booster
situ greens
Witchmail6,400 souls · you have 0 cooldown with this and more sustain
Plated Armor6,400 souls · default anti gun
Unstoppable6,400 souls · unstop
Juggernaut6,400 souls · anti-slow anti gun
Spellbreaker6,400 souls
Counterspell3,200 souls · If you get good at your paint you should never need this probably
Ability order
- 1
+1 - 2
+1 - 3
+1 - 4
+1 - 5
+2 - 6
+2 - 7
+3 - 8
+3 - 9
+4 - 10
+2 - 11
+4 - 12
+3 - 13
+2 - 14
+3 - 15
+4 - 16
+4
Author's notes
POS 2 VIOLET - AP very flexible LANE: Play safer and look for 3 procs early. Once you have mystic regen you can win almost every trade. Buy lane greens as necessary, but focus 4.8 spirit MID: Focus on getting money over permafighting but look for kills with your team. Use ult at rift/mid and isoing targets LATE: Play around ult and with your team. If strong you can win almost every 1v1 and you have infinite chase.
Data since October 28, 2026 · refreshed every 6 h