Tank · Heavy investment in Vitality to survive and brawl.

Mo & Krill Tank build: The Moleman Never Sleeps (Prenut Build 1) MUST USE

Win rate52.3%
Matches646
Hero win rate50.8%
Core cost16,800

In-game build ID: 237551 v191In Deadlock, open this hero's builds, search for this ID and import it.

Early game

Early Stuff
  1. Mystic Burst

    800 souls · Also adds hundreds of healing to each Scorn, but only when Scorn has 2 upgrades. Your second sold item if you need slots

  2. Quicksilver Reload

    1,600 souls · Adds hundreds of healing to each Scorn. Rush this before Monster Rounds if you are healthy enough to save. Start trying to Scorn the enemies

  3. Sprint Boots

    800 souls · Upgrade this to Enduring Speed earlier if vs certain characters with lots of slows, such as Kelvin.

  4. Trophy Collector

    1,600 souls · Sell if you need a slot late game, it does feel bad to lose the movespeed so I usually sell it for Enduring Speed and Juggernaut

  5. Cold Front

    1,600 souls · Use while burrowed to set up for your unburrow, or just use it while spinning. Use on tier 1 camps with Scorn to clear them instantly

  6. Extra Spirit

    800 souls · Sell if you do not need it for Tankbuster, if you need the slot, sell it and delay tankbuster upgrade

  7. Healbane

    1,600 souls

  8. Guardian Ward

    1,600 souls · Buffed item, pretty solid uses.

  9. Torment Pulse

    3,200 souls

  10. Warp Stone

    3,200 souls · This is Mo's best movement item in my opinion. You can use warp stone while burrowed to get on top of 1-story buildings and ridges. This exp

Situational

Early Optional
  1. Rebuttal

    800 souls · Pretty much a guaranteed kill if you parry bait someone, but will only work once per person at most. Beyond that, melee resist feels very go

  2. Return Fire

    1,600 souls · Don't let the cost of the item bait you, this is a late game counter item to teams with many M1's. Should use while burrowed or while ulting

Situational

Early Optional
  1. Compress Cooldown

    1,600 souls · Since you are buying Superior CD next, might as well put this on the ability you will use the most in between. Will -20 seconds on ult if fu

  2. Superior Duration

    3,200 souls · Great item that synergyzes with Burrow, Combo and Scourge. This is a Defensive and Offensive Spike.

  3. Tankbuster

    3,200 souls

  4. Divine Barrier

    6,400 souls · Counter item to build versus Pocket and Wraith, but generally a good item even without a specific counter

  5. Scourge

    6,400 souls

  6. Superior Cooldown

    3,200 souls · Usually Curse this item!

  7. Arctic Blast

    6,400 souls · Buy this as soon as some loser on the enemy team thinks Indom is your hard counter

Late game

Late Game Common Options
  1. Unstoppable

    6,400 souls · A good counter item to Dynamo if he keeps ulting your team. Very strong combo item with Cheat Death.

  2. Debuff Reducer

    1,600 souls

  3. Dispel Magic

    3,200 souls · Almost always a buy. Necessary vs Knockdowns, Decays, Seven 2, Infernus, Knife Shiv, Mirage, Haze, etc.

  4. Cheat Death

    6,400 souls · Cheat Death+Unstoppable+Superior Duration = Someone is getting held for a long time. Build this vs fed Shiv's now that it beats Killing Blow

  5. Witchmail

    6,400 souls · Can be decent into Infernus and Victor? Not a great item imo

  6. Cursed Relic

    6,400 souls

  7. Spellbreaker

    6,400 souls

  8. Escalating Exposure

    6,400 souls · Gives damage to whole team, and a little resist.

  9. Boundless Spirit

    6,400 souls

  10. Echo Shard

    6,400 souls · Imbue Burrow if they are never pulling you out, imbue sandblast if many M1s

Vit Items

  1. Metal Skin

    3,200 souls

  2. Diviner's Kevlar

    6,400 souls · An item to buy if you are weaker and want your ults to be better. Cheaper, but worse, than getting Unstoppable and Cheat Death

  3. Phantom Strike

    6,400 souls · A good item to buy the enemies are playing outside of Warp Stone+Dash Range constantly

  4. Juggernaut

    6,400 souls · Great item versus certain heros, like Haze, Infernus, Wraith, and Mirage. I sometimes delay Scourage to buy this sooner depending on the ene

  5. Indomitable

    6,400 souls

  6. Veil Walker

    3,200 souls · VERY GOOD ITEM IF YOU GET USED TO USING IT

  7. Colossus

    6,400 souls

  8. Reactive Barrier

    1,600 souls · Can be a life saver vs quick stuns such as Abrams Charge, not incredibly needed vs Bebop since you can use burrow after being hooked anyways

  9. Plated Armor

    6,400 souls

  10. Bullet Resilience

    3,200 souls · Buy when needed, can buy at any point in the game. Generally bullet resist is less needed than spirit resist because of burrow. But if you a

Situational

Situational
  1. Enduring Speed

    1,600 souls · Can buy this sooner if vs many slows (Kelvin, Viscous, etc.) Or if it helps you secure Unsecured Souls before a fight

  2. Improved Spirit

    1,600 souls

  3. Fortitude

    3,200 souls · Still good some games while ahead, allows you to stay on map and continue pressuring. Not great when behind since you are more likely to be

  4. Knockdown

    3,200 souls · Very good item versus most heros, but Grey Talon, Lash, and Vindicta especially

  5. Decay

    3,200 souls · Newly buffed and does a very large amount of damage, though slowly. It is also the best anti-heal other than Spirit Burn

  6. Vortex Web

    6,400 souls

  7. Heroic Aura

    3,200 souls

  8. Silence Wave

    3,200 souls · Tempo Spirit Sap into mid game Silence Wave may be strong now

  9. Suppressor

    1,600 souls

  10. Infuser

    6,400 souls

  11. Stamina Mastery

    3,200 souls

  12. Spirit Shielding

    1,600 souls

  13. Weighted Shots

    3,200 souls

  14. Stalker

    1,600 souls

  15. Opening Rounds

    1,600 souls

  16. Headhunter

    3,200 souls

  17. Alchemical Fire

    3,200 souls

  18. Berserker

    3,200 souls

  19. Tesla Bullets

    3,200 souls

  20. Mercurial Magnum

    6,400 souls

  21. Focus Lens

    6,400 souls

  22. Surge of Power

    3,200 souls

  23. Slowing Hex

    1,600 souls

  24. Counterspell

    3,200 souls

Ability order

  1. 1Scorn+1
  2. 2Scorn+2
  3. 3Sand Blast+1
  4. 4Burrow+1
  5. 5Scorn+3
  6. 6Combo+1
  7. 7Sand Blast+2
  8. 8Burrow+2
  9. 9Burrow+3
  10. 10Burrow+4
  11. 11Scorn+4
  12. 12Combo+2
  13. 13Combo+3
  14. 14Combo+4
  15. 15Sand Blast+3
  16. 16Sand Blast+4

Author's notes

PreNutPerplexity's main build, general all-rounder build. Suitable for all types of gameplay. Scroll down for items you buy every once in a while Feel free to auto-queue build and it will auto buy non-optional items. Often live on Twitch.tv/pnperplexity (original name got banned)

Data since September 26, 2026 · refreshed every 6 h