
Mirage build & guide
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Create a Mirage buildIs Mirage good right now?
Mirage sits in tier D (#39 of 39): one of the weakest picks right now. They win 44.4% of their matches and appear in 15.7% of them (64,620 matches on patch 2026-09-26). The patch helped: 0.5 points more win rate than before (43.9%).
The best-performing build right now is a spirit build: "GUN/SPIRIT Mirage [Made with Lockbuilds]", at 51.3% over 80 matches. If you prefer a hybrid style, "SN|P3R: Djinn’s Devastation v2" sits at 41.0%.
Mirage does especially well against Shiv, The Doorman and Paradox and struggles most against Rat King (34.2%) and Graves. Their best teammate is Rat King.
Written from match statistics; updated daily.
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship. Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
Best Mirage builds by win rate
401649632506Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.
Most winning ability order
- 1
+1 - 2
+2 - 3
+1 - 4
+1 - 5
+3 - 6
+2 - 7
+1 - 8
+3 - 9
+2 - 10
+3 - 11
+2 - 12
+4 - 13
+4 - 14
+4 - 15
+3 - 16
+4
Win rate: 63.3% · 1,063 matches
Items with the highest win rate for Mirage
Early (< 10 min)
Opening Rounds13,639 matches · ~7 min45.3%+0.9 pp
Spirit Sap5,754 matches · ~8 min45.2%+0.8 pp
Close Quarters424 matches · ~7 min45.5%+1.1 pp
Extra Charge2,351 matches · ~10 min44.8%+0.4 pp
Mid (10–22 min)
Spirit Shredder13,882 matches · ~19 min46.4%+2.0 pp
Slowing Bullets443 matches · ~17 min47.0%+2.5 pp
Recharging Rush20,815 matches · ~14 min45.7%+1.3 pp
Titanic Magazine40,581 matches · ~17 min45.7%+1.3 pp
Late (22+ min)
Diviner's Kevlar2,271 matches · ~34 min57.6%+13.1 pp
Silencer12,511 matches · ~39 min54.2%+9.8 pp
Siphon Bullets10,883 matches · ~38 min53.9%+9.5 pp
Echo Shard2,639 matches · ~35 min54.1%+9.7 pp
Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.
Mirage counters and synergies
Strong against
Shiv11,249 matches49.3%
The Doorman6,208 matches48.9%
Paradox10,193 matches48.7%
Pocket8,592 matches48.6%
Viscous6,181 matches48.6%
Weak against (counters)
Mirage's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.
Top Mirage builds
No builds yet for this patch. Be the first to publish one.
Abilities
Fire Scarabs
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.
- 1 AP Health Steal Per Sec: +7
- 2 AP Charges: +1 · Steal Duration: +2s
- 5 AP Damage Penalty: -15% · Health Steal Per Sec: +0.13
Dust Devil
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
- 1 AP Damage: +60
- 2 AP Cooldown: -12s · Bullet Evasion Chance: +30%
- 5 AP Recast Window: +6s · Damage: +0.6
Djinn's Mark
Active: Consume all Djinn Marks to deal their damage now.
- 1 AP Move Speed: +48% · Slow Duration: +0.8s
- 2 AP Base Damage: +20 · Djinn's Mark Duration: +3s
- 5 AP Cooldown: -0.75s · Per Target Cooldown: -0.75s · Stun Duration: +0.5s · Max Marks: +1
Traveler
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
- 1 AP Move Speed: +3m m · Fire Rate: +20% · Move Speed Duration: +12s
- 2 AP Barrier: +400 · Barrier: +0.6
- 5 AP Cooldown: -90s
Base stats
| Base stats | Scaling (per boon) | |
|---|---|---|
| Health | 730 | +45 |
| Health regen | 1.5 | — |
| Move speed | 7 m/s | — |
| Sprint speed | 1.6 m/s | — |
| Stamina | 3 | — |
Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h