The Doorman

The Doorman build & guide

Patch 2026-09-26

D
Win rate45.2%
Pick rate19.8%
Matches81,848
Create a The Doorman build

Is The Doorman good right now?

The Doorman sits in tier D (#37 of 39): one of the weakest picks right now. They win 45.2% of their matches and appear in 19.8% of them (81,848 matches on patch 2026-09-26). The patch hurt: 0.9 points less win rate than before (46.1%). In high ranks (Oracle+) they do better: tier C at 46.6%.

The best-performing build right now is a spirit build: "SN|P3R : Doorman’s Welcome v2", at 50.0% over 142 matches. If you prefer a tank style, "Piggy`s Doorman (twitch.tv/piggyxdd)" sits at 46.0%.

The Doorman does especially well against Mirage, Shiv and Pocket and struggles most against Rat King (34.2%) and Graves. Their best teammate is Rat King.

Written from match statistics; updated daily.

He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.

Best The Doorman builds by win rate

Alternative · Spirit50.0%
SN|P3R : Doorman’s Welcome v2142 matches · 111 players · In-game build ID: 522941
  • Mystic Reverb
  • Transcendent Cooldown
  • Slowing Hex
  • Vortex Web
  • Cheat Death
  • Cursed Relic
Another option that also wins, in a different style when there is one.

Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.

Most winning ability order

  1. 1Call Bell+1
  2. 2Call Bell+2
  3. 3Luggage Cart+1
  4. 4Doorway+1
  5. 5Call Bell+3
  6. 6Hotel Guest+1
  7. 7Hotel Guest+2
  8. 8Call Bell+4
  9. 9Luggage Cart+2
  10. 10Doorway+2
  11. 11Luggage Cart+3
  12. 12Luggage Cart+4
  13. 13Hotel Guest+3
  14. 14Hotel Guest+4
  15. 15Doorway+3
  16. 16Doorway+4

Win rate: 61.3% · 1,776 matches

Items with the highest win rate for The Doorman

Early (< 10 min)

  1. Mystic Burst66,411 matches · ~8 min45.8%+0.6 pp
  2. Sprint Boots42,469 matches · ~8 min45.8%+0.6 pp
  3. Extra Charge68,351 matches · ~8 min45.7%+0.5 pp
  4. Grit28,843 matches · ~9 min45.7%+0.5 pp

Mid (10–22 min)

  1. Heroic Aura11,034 matches · ~22 min47.8%+2.6 pp
  2. Spirit Lifesteal7,330 matches · ~18 min47.5%+2.3 pp
  3. Extra Spirit38,039 matches · ~13 min47.0%+1.7 pp
  4. Compress Cooldown38,387 matches · ~21 min46.8%+1.6 pp

Late (22+ min)

  1. Mystic Reverb19,108 matches · ~35 min55.8%+10.6 pp
  2. Witchmail3,556 matches · ~42 min55.6%+10.3 pp
  3. Magic Carpet840 matches · ~35 min57.4%+12.1 pp
  4. Spirit Burn29,538 matches · ~35 min53.9%+8.7 pp

Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.

The Doorman counters and synergies

Strong against

  1. Mirage6,208 matches51.1%
  2. Shiv13,003 matches50.1%
  3. Pocket10,585 matches50.0%
  4. Paradox13,431 matches49.3%
  5. Sinclair7,944 matches49.3%

Weak against (counters)

  1. Rat King8,252 matches34.2%
  2. Graves18,098 matches38.8%
  3. Victor12,884 matches39.0%
  4. Kelvin7,701 matches40.3%
  5. Seven14,466 matches40.7%

Best teammates

  1. Rat King9,437 matches55.3%
  2. Graves12,233 matches52.8%
  3. Victor16,984 matches51.8%
  4. Seven12,018 matches51.7%
  5. Paige5,104 matches51.9%

The Doorman's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.

See every The Doorman matchup →

Best The Doorman players →

Top The Doorman builds

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Abilities

Call Bell

#1 · Cooldown 18s

Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow. Can be shot to detonate early.

  1. 1 AP Charges: +1
  2. 2 AP Impact Damage: +30 · Explosion Damage: +40
  3. 5 AP Bell Lifetime: +26s · Radius: +4.5mm · Impact Damage: +0.35 · Explosion Damage: +0.35

Doorway

#2 · Cooldown 45s

Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration. The two doors must be placed within the doorway distance of each other.

  1. 1 AP Duration: +20s
  2. 2 AP Barrier: +250 · Barrier Duration: +12s · Barrier: +1.5
  3. 5 AP Doorway Distance: +40mm · Cast Range: +30mm · Doorway Distance: +0.15m

Luggage Cart

#3 · Cooldown 30s

Send out a Luggage Cart that deals spirit damage and pulls enemy heroes along its path. Can be alt cast with to target friendly heroes instead.

  1. 1 AP Cart Damage: +80
  2. 2 AP Cast Range: +25mm · Impact Damage: +75 · Impact Damage: +0.6
  3. 5 AP Stun Duration: +1.25s · Cooldown: -15s

Hotel Guest

Ultimate · Cooldown 140s

Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.

  1. 1 AP Cooldown: -20s · Stamina Drain per Second: +1
  2. 2 AP Damage: +150 · Damage: +150 · LateCheckoutStun: +1.5
  3. 5 AP UnstoppableWhileHotelOccupied: +1 · LateCheckoutCooldown: +15

Base stats

Base statsScaling (per boon)
Health755+42
Health regen1—
Move speed7.9 m/s—
Sprint speed1.6 m/s—
Stamina3—

Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h