
Is The Doorman good right now?
The Doorman sits in tier D (#37 of 39): one of the weakest picks right now. They win 45.2% of their matches and appear in 19.8% of them (81,848 matches on patch 2026-09-26). The patch hurt: 0.9 points less win rate than before (46.1%). In high ranks (Oracle+) they do better: tier C at 46.6%.
The best-performing build right now is a spirit build: "SN|P3R : Doorman’s Welcome v2", at 50.0% over 142 matches. If you prefer a tank style, "Piggy`s Doorman (twitch.tv/piggyxdd)" sits at 46.0%.
The Doorman does especially well against Mirage, Shiv and Pocket and struggles most against Rat King (34.2%) and Graves. Their best teammate is Rat King.
Written from match statistics; updated daily.
He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.
Best The Doorman builds by win rate
610355522941Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.
Most winning ability order
- 1
+1 - 2
+2 - 3
+1 - 4
+1 - 5
+3 - 6
+1 - 7
+2 - 8
+4 - 9
+2 - 10
+2 - 11
+3 - 12
+4 - 13
+3 - 14
+4 - 15
+3 - 16
+4
Win rate: 61.3% · 1,776 matches
Items with the highest win rate for The Doorman
Early (< 10 min)
Mystic Burst66,411 matches · ~8 min45.8%+0.6 pp
Sprint Boots42,469 matches · ~8 min45.8%+0.6 pp
Extra Charge68,351 matches · ~8 min45.7%+0.5 pp
Grit28,843 matches · ~9 min45.7%+0.5 pp
Mid (10–22 min)
Heroic Aura11,034 matches · ~22 min47.8%+2.6 pp
Spirit Lifesteal7,330 matches · ~18 min47.5%+2.3 pp
Extra Spirit38,039 matches · ~13 min47.0%+1.7 pp
Compress Cooldown38,387 matches · ~21 min46.8%+1.6 pp
Late (22+ min)
Mystic Reverb19,108 matches · ~35 min55.8%+10.6 pp
Witchmail3,556 matches · ~42 min55.6%+10.3 pp
Magic Carpet840 matches · ~35 min57.4%+12.1 pp
Spirit Burn29,538 matches · ~35 min53.9%+8.7 pp
Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.
The Doorman counters and synergies
Strong against
Weak against (counters)
The Doorman's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.
Top The Doorman builds
No builds yet for this patch. Be the first to publish one.
Abilities
Call Bell
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow. Can be shot to detonate early.
- 1 AP Charges: +1
- 2 AP Impact Damage: +30 · Explosion Damage: +40
- 5 AP Bell Lifetime: +26s · Radius: +4.5mm · Impact Damage: +0.35 · Explosion Damage: +0.35
Doorway
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration. The two doors must be placed within the doorway distance of each other.
- 1 AP Duration: +20s
- 2 AP Barrier: +250 · Barrier Duration: +12s · Barrier: +1.5
- 5 AP Doorway Distance: +40mm · Cast Range: +30mm · Doorway Distance: +0.15m
Luggage Cart
Send out a Luggage Cart that deals spirit damage and pulls enemy heroes along its path. Can be alt cast with to target friendly heroes instead.
- 1 AP Cart Damage: +80
- 2 AP Cast Range: +25mm · Impact Damage: +75 · Impact Damage: +0.6
- 5 AP Stun Duration: +1.25s · Cooldown: -15s
Hotel Guest
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
- 1 AP Cooldown: -20s · Stamina Drain per Second: +1
- 2 AP Damage: +150 · Damage: +150 · LateCheckoutStun: +1.5
- 5 AP UnstoppableWhileHotelOccupied: +1 · LateCheckoutCooldown: +15
Base stats
| Base stats | Scaling (per boon) | |
|---|---|---|
| Health | 755 | +42 |
| Health regen | 1 | — |
| Move speed | 7.9 m/s | — |
| Sprint speed | 1.6 m/s | — |
| Stamina | 3 | — |
Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h