
Is Apollo good right now?
Apollo sits in tier B (#14 of 39): a solid but unremarkable pick. They win 50.5% of their matches and appear in 27.9% of them (115,059 matches on patch 2026-09-26). The patch barely moved them (50.7% before).
The best-performing build right now is a tank build: "Infest Melee Apollo", at 52.6% over 38 matches. If you prefer a spirit style, "TOP 1 FENCER NA - SHMUCK" sits at 47.8%.
Apollo does especially well against Mirage, The Doorman and Shiv and struggles most against Rat King (40.8%) and Graves. Their best teammate is Rat King.
Written from match statistics; updated daily.
A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious. Adjusting to life at Blackmore Academy didn’t come easy to Apollo. His school was supposed to be filled with The Cursed Apple’s best and brightest but all he saw, with few exceptions, was a sea of aggressive mediocrity. Electing not to waste his time with frivolous things like parties and dances, he instead put his energy on the piste, where he rigorously trains as captain of the Blackmore fencing team. However, at the end of the day Apollo does not fret too much on the tedium of life in New York. He knows that eventually the time will come when his father will call on him to come home and he will get to show that he is worthy of wielding his family's ancestral blade.
Best Apollo builds by win rate
448546531387Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.
Most winning ability order
- 1
+1 - 2
+1 - 3
+2 - 4
+1 - 5
+3 - 6
+1 - 7
+4 - 8
+2 - 9
+3 - 10
+2 - 11
+3 - 12
+4 - 13
+2 - 14
+4 - 15
+3 - 16
+4
Win rate: 65.0% · 2,276 matches
Items with the highest win rate for Apollo
Early (< 10 min)
Trophy Collector9,550 matches · ~10 min53.5%+3.1 pp
Stalker4,489 matches · ~8 min51.6%+1.1 pp
Restorative Shot3,623 matches · ~3 min51.1%+0.6 pp
Mystic Regeneration50,230 matches · ~6 min51.0%+0.5 pp
Mid (10–22 min)
Hunter's Aura3,746 matches · ~18 min54.3%+3.8 pp
Torment Pulse45,890 matches · ~20 min53.8%+3.4 pp
Bullet Resist Shredder406 matches · ~17 min53.9%+3.5 pp
Spirit Lifesteal26,508 matches · ~19 min52.4%+2.0 pp
Late (22+ min)
Mystic Reverb20,938 matches · ~35 min59.6%+9.2 pp
Witchmail14,776 matches · ~36 min58.4%+7.9 pp
Spirit Burn48,825 matches · ~33 min58.1%+7.6 pp
Echo Shard831 matches · ~34 min59.8%+9.3 pp
Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.
Apollo counters and synergies
Strong against
Mirage9,436 matches56.5%
The Doorman11,492 matches55.2%
Shiv18,781 matches55.0%
Pocket15,082 matches54.9%
Paradox18,949 matches54.6%
Weak against (counters)
Apollo's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.
Top Apollo builds
No builds yet for this patch. Be the first to publish one.
Abilities
Disengaging Sigil
Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.
- 1 AP Fire Rate: +25% · Bullet Velocity: +25% · Buff Duration: +8s
- 2 AP Stamina Restored: +1 · Reset Air Limit: +1
- 5 AP RecastTime: +4
Riposte
Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable and target an enemy hero to dash towards them, stunning them and reducing their Melee Resist. Press Ability 2 to select a target. Does not trigger against trooper or neutral damage.
- 1 AP Cooldown: -8s
- 2 AP Melee Resist: -25% · Stun Duration: +0.4s
- 5 AP Bullet & Spirit Lifesteal vs Target: +75% · Lifesteal Duration: +13s
Flawless Advance
Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage. Press Ability 3 to re-cast.
- 1 AP Heal on hero hit: +35 · Heal on hero hit: +1.3
- 2 AP Cooldown: -12s · Bullet Resist: +60% · DashBuffDuration: +1.5
- 5 AP Base Hold Damage: +30 · Base Hold Damage: +1.15 · Max Hold Damage: +45 · Max Hold Damage: +1.15 · Perfect Damage: +65 · Perfect Damage: +1.15 · Attacking Lunge Distance: +3.0mm · Dash Speed: +550m
Itani Lo Sahn
Charge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies. While in slow motion, Apollo is invulnerable and enemies take reduced damage. Hold Ability 4 or to delay the cast.
- 1 AP Dash Range: +8mm
- 2 AP Cooldown: -35s
- 5 AP Bonus Damage: +50%
Base stats
| Base stats | Scaling (per boon) | |
|---|---|---|
| Health | 770 | +45 |
| Health regen | 1 | — |
| Move speed | 7.2 m/s | — |
| Sprint speed | 1.6 m/s | — |
| Stamina | 3 | — |
Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h