Apollo

Apollo build & guide

Patch 2026-09-26

B
Win rate50.5%
Pick rate27.9%
Matches115,059
Create a Apollo build

Is Apollo good right now?

Apollo sits in tier B (#14 of 39): a solid but unremarkable pick. They win 50.5% of their matches and appear in 27.9% of them (115,059 matches on patch 2026-09-26). The patch barely moved them (50.7% before).

The best-performing build right now is a tank build: "Infest Melee Apollo", at 52.6% over 38 matches. If you prefer a spirit style, "TOP 1 FENCER NA - SHMUCK" sits at 47.8%.

Apollo does especially well against Mirage, The Doorman and Shiv and struggles most against Rat King (40.8%) and Graves. Their best teammate is Rat King.

Written from match statistics; updated daily.

A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious. Adjusting to life at Blackmore Academy didn’t come easy to Apollo. His school was supposed to be filled with The Cursed Apple’s best and brightest but all he saw, with few exceptions, was a sea of aggressive mediocrity. Electing not to waste his time with frivolous things like parties and dances, he instead put his energy on the piste, where he rigorously trains as captain of the Blackmore fencing team. However, at the end of the day Apollo does not fret too much on the tedium of life in New York. He knows that eventually the time will come when his father will call on him to come home and he will get to show that he is worthy of wielding his family's ancestral blade.

Best Apollo builds by win rate

Most played · Spirit47.8%
TOP 1 FENCER NA - SHMUCK209 matches · 165 players · In-game build ID: 448546
  • Mystic Reverb
  • Scourge
  • Witchmail
  • Arctic Blast
  • Indomitable
  • Refresher
The build most players run on Apollo right now.
Alternative · Tank52.6%
Infest Melee Apollo38 matches · 35 players · In-game build ID: 531387
  • Berserker
  • Dispel Magic
  • Decay
  • Witchmail
  • Crushing Fists
  • Phantom Strike
Another option that also wins, in a different style when there is one.

Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.

Most winning ability order

  1. 1Disengaging Sigil+1
  2. 2Flawless Advance+1
  3. 3Flawless Advance+2
  4. 4Riposte+1
  5. 5Flawless Advance+3
  6. 6Itani Lo Sahn+1
  7. 7Flawless Advance+4
  8. 8Itani Lo Sahn+2
  9. 9Itani Lo Sahn+3
  10. 10Disengaging Sigil+2
  11. 11Disengaging Sigil+3
  12. 12Disengaging Sigil+4
  13. 13Riposte+2
  14. 14Itani Lo Sahn+4
  15. 15Riposte+3
  16. 16Riposte+4

Win rate: 65.0% · 2,276 matches

Items with the highest win rate for Apollo

Early (< 10 min)

  1. Trophy Collector9,550 matches · ~10 min53.5%+3.1 pp
  2. Stalker4,489 matches · ~8 min51.6%+1.1 pp
  3. Restorative Shot3,623 matches · ~3 min51.1%+0.6 pp
  4. Mystic Regeneration50,230 matches · ~6 min51.0%+0.5 pp

Mid (10–22 min)

  1. Hunter's Aura3,746 matches · ~18 min54.3%+3.8 pp
  2. Torment Pulse45,890 matches · ~20 min53.8%+3.4 pp
  3. Bullet Resist Shredder406 matches · ~17 min53.9%+3.5 pp
  4. Spirit Lifesteal26,508 matches · ~19 min52.4%+2.0 pp

Late (22+ min)

  1. Mystic Reverb20,938 matches · ~35 min59.6%+9.2 pp
  2. Witchmail14,776 matches · ~36 min58.4%+7.9 pp
  3. Spirit Burn48,825 matches · ~33 min58.1%+7.6 pp
  4. Echo Shard831 matches · ~34 min59.8%+9.3 pp

Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.

Apollo counters and synergies

Strong against

  1. Mirage9,436 matches56.5%
  2. The Doorman11,492 matches55.2%
  3. Shiv18,781 matches55.0%
  4. Pocket15,082 matches54.9%
  5. Paradox18,949 matches54.6%

Weak against (counters)

  1. Rat King12,871 matches40.8%
  2. Graves26,075 matches43.1%
  3. Paige20,921 matches43.2%
  4. Victor17,008 matches44.6%
  5. Haze27,105 matches46.4%

Best teammates

  1. Rat King9,331 matches59.8%
  2. Graves20,032 matches57.9%
  3. Paige23,198 matches57.3%
  4. Victor17,960 matches56.1%
  5. Seven20,171 matches55.3%

Apollo's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.

See every Apollo matchup →

Best Apollo players →

Top Apollo builds

No builds yet for this patch. Be the first to publish one.

All Apollo builds →

Abilities

Disengaging Sigil

#1 · Cooldown 12s

Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.

  1. 1 AP Fire Rate: +25% · Bullet Velocity: +25% · Buff Duration: +8s
  2. 2 AP Stamina Restored: +1 · Reset Air Limit: +1
  3. 5 AP RecastTime: +4

Riposte

#2 · Cooldown 22s

Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable and target an enemy hero to dash towards them, stunning them and reducing their Melee Resist. Press Ability 2 to select a target. Does not trigger against trooper or neutral damage.

  1. 1 AP Cooldown: -8s
  2. 2 AP Melee Resist: -25% · Stun Duration: +0.4s
  3. 5 AP Bullet &amp; Spirit Lifesteal vs Target: +75% · Lifesteal Duration: +13s

Flawless Advance

#3 · Cooldown 26s

Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage. Press Ability 3 to re-cast.

  1. 1 AP Heal on hero hit: +35 · Heal on hero hit: +1.3
  2. 2 AP Cooldown: -12s · Bullet Resist: +60% · DashBuffDuration: +1.5
  3. 5 AP Base Hold Damage: +30 · Base Hold Damage: +1.15 · Max Hold Damage: +45 · Max Hold Damage: +1.15 · Perfect Damage: +65 · Perfect Damage: +1.15 · Attacking Lunge Distance: +3.0mm · Dash Speed: +550m

Itani Lo Sahn

Ultimate · Cooldown 145s

Charge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies. While in slow motion, Apollo is invulnerable and enemies take reduced damage. Hold Ability 4 or to delay the cast.

  1. 1 AP Dash Range: +8mm
  2. 2 AP Cooldown: -35s
  3. 5 AP Bonus Damage: +50%

Base stats

Base statsScaling (per boon)
Health770+45
Health regen1—
Move speed7.2 m/s—
Sprint speed1.6 m/s—
Stamina3—

Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h