Bebop

Bebop build & guide

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Role: Hooks an enemy for a knockout combo · Patch 2026-09-26

C
Win rate47.2%
Pick rate44.5%
Matches183,339
Create a Bebop build

Is Bebop good right now?

Bebop sits in tier C (#27 of 39): below average right now. They win 47.2% of their matches and appear in 44.5% of them (183,339 matches on patch 2026-09-26). The patch barely moved them (46.7% before).

The best-performing build right now is a hybrid build: "Erebus GunBebop", at 51.6% over 184 matches. If you prefer a spirit style, "prez54 bomba (Update to NEWEST Update!)" sits at 50.2%.

Bebop does especially well against Mirage, The Doorman and Shiv and struggles most against Rat King (37.4%) and Paige. Their best teammate is Rat King.

Written from match statistics; updated daily.

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Best Bebop builds by win rate

Alternative · Hybrid51.6%
Erebus GunBebop184 matches · 152 players · In-game build ID: 414980
  • Swift Striker
  • Disarming Hex
  • Knockdown
  • Bullet Resist Shredder
  • Hunter's Aura
  • Weighted Shots
Another option that also wins, in a different style when there is one.

Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.

Tank45.4%
Tas119 matches · 94 players
  • Burst Fire
  • Swift Striker
  • Fortitude
  • Spirit Snatch
  • Indomitable
  • Phantom Strike

Most winning ability order

  1. 1Sticky Bomb+1
  2. 2Sticky Bomb+2
  3. 3Grapple Arm+1
  4. 4Exploding Uppercut+1
  5. 5Sticky Bomb+3
  6. 6Exploding Uppercut+2
  7. 7Hyper Beam+1
  8. 8Grapple Arm+2
  9. 9Grapple Arm+3
  10. 10Exploding Uppercut+3
  11. 11Exploding Uppercut+4
  12. 12Hyper Beam+2
  13. 13Hyper Beam+3
  14. 14Grapple Arm+4
  15. 15Sticky Bomb+4
  16. 16Hyper Beam+4

Win rate: 65.1% · 1,746 matches

Items with the highest win rate for Bebop

Early (< 10 min)

  1. Close Quarters2,732 matches · ~10 min49.0%+1.7 pp
  2. Trophy Collector118,349 matches · ~7 min47.8%+0.6 pp
  3. Spirit Strike125,846 matches · ~7 min47.6%+0.3 pp
  4. Stalker24,055 matches · ~8 min47.5%+0.3 pp

Mid (10–22 min)

  1. Torment Pulse15,525 matches · ~20 min50.8%+3.6 pp
  2. Shadow Weave4,625 matches · ~20 min50.7%+3.5 pp
  3. Lifestrike27,987 matches · ~22 min50.3%+3.0 pp
  4. Melee Charge3,540 matches · ~14 min50.3%+3.0 pp

Late (22+ min)

  1. Mystic Reverb62,344 matches · ~31 min56.3%+9.0 pp
  2. Frenzy826 matches · ~39 min58.8%+11.6 pp
  3. Spirit Burn42,868 matches · ~35 min55.7%+8.5 pp
  4. Spellslinger989 matches · ~35 min58.1%+10.9 pp

Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.

Bebop counters and synergies

Strong against

  1. Mirage13,802 matches52.2%
  2. The Doorman18,746 matches51.8%
  3. Shiv29,435 matches51.6%
  4. Pocket23,702 matches51.4%
  5. Paradox32,598 matches51.1%

Weak against (counters)

  1. Rat King17,279 matches37.4%
  2. Paige36,004 matches41.3%
  3. Victor25,485 matches41.8%
  4. Graves39,831 matches41.9%
  5. Seven31,031 matches42.5%

Best teammates

  1. Rat King15,145 matches58.5%
  2. Graves29,930 matches54.4%
  3. Victor31,604 matches53.0%
  4. Paige31,142 matches53.0%
  5. Seven31,100 matches52.3%

Bebop's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.

See every Bebop matchup →

Best Bebop players →

Top Bebop builds

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Abilities

Exploding Uppercut

#1 · Cooldown 22s

Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.

  1. 1 AP Cooldown: -11s
  2. 2 AP Buff Duration: +9s · BuffBaseWeaponPct: +30
  3. 5 AP RestoreHookCooldown: +1 · Missing HP Heal: +18%

Sticky Bomb

#2 · Cooldown 18s

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills

  1. 1 AP Cooldown: -8s
  2. 2 AP Damage: +85
  3. 5 AP MovementSpeedBonus: +5m · Debuff Resist: +25% · Move Speed Duration: +6s

Grapple Arm

#3 · Cooldown 23s

Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.

  1. 1 AP BulletAmp: +20 · Buff Duration: +6s
  2. 2 AP Cast Range: +30mm
  3. 5 AP Cooldown: -11.5s

Hyper Beam

Ultimate · Cooldown 120s

Channel a powerful torrent of energy that deals spirit damage and applies slow.

  1. 1 AP Cooldown: -20s
  2. 2 AP Damage Per Second: +108
  3. 5 AP BeamLifesteal: +65 · BeamLifestealNonHeroPercent: +20

Base stats

Base statsScaling (per boon)
Health880+52
Health regen2.5—
Move speed6.5 m/s—
Sprint speed4 m/s—
Stamina3—

Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h