Billy

Billy build & guide

Patch 2026-09-26

B
Win rate48.3%
Pick rate34.2%
Matches140,970
Create a Billy build

Is Billy good right now?

Billy sits in tier B (#24 of 39): a solid but unremarkable pick. They win 48.3% of their matches and appear in 34.2% of them (140,970 matches on patch 2026-09-26). The patch hurt: 0.6 points less win rate than before (48.9%).

The best-performing build right now is a tank build: "BeepBeepBilly |💦☢1v12✘| 9/31★ ANNOTATIONS ON ALL", at 47.2% over 178 matches. If you prefer a gun style, "Zizis Billy (SEPT 29TH PATCH. PRESS QUICK BUY)" sits at 46.8%.

Billy does especially well against Mirage, Sinclair and The Doorman and struggles most against Rat King (37.9%) and Graves. Their best teammate is Rat King.

Written from match statistics; updated daily.

Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.) Don't ask him how he got the goat head.

Best Billy builds by win rate

Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.

Most winning ability order

  1. 1Blasted+1
  2. 2Blasted+2
  3. 3Bashdown+1
  4. 4Rising Ram+1
  5. 5Blasted+3
  6. 6Chain Gang+1
  7. 7Chain Gang+2
  8. 8Rising Ram+2
  9. 9Rising Ram+3
  10. 10Bashdown+2
  11. 11Bashdown+3
  12. 12Bashdown+4
  13. 13Rising Ram+4
  14. 14Chain Gang+3
  15. 15Blasted+4
  16. 16Chain Gang+4

Win rate: 67.8% · 827 matches

Items with the highest win rate for Billy

Early (< 10 min)

  1. Grit80,215 matches · ~7 min48.9%+0.6 pp
  2. Stalker99,314 matches · ~8 min48.9%+0.6 pp
  3. Melee Lifesteal125,075 matches · ~4 min48.5%+0.2 pp
  4. Close Quarters127,971 matches · ~4 min48.4%+0.1 pp

Mid (10–22 min)

  1. Extra Health34,257 matches · ~20 min52.3%+4.0 pp
  2. Mystic Expansion32,875 matches · ~20 min51.9%+3.6 pp
  3. Mystic Burst3,681 matches · ~22 min51.4%+3.1 pp
  4. Melee Charge84,973 matches · ~17 min51.1%+2.8 pp

Late (22+ min)

  1. Frenzy6,353 matches · ~38 min58.3%+10.0 pp
  2. Transcendent Cooldown2,461 matches · ~38 min57.9%+9.6 pp
  3. Arctic Blast1,381 matches · ~36 min58.4%+10.1 pp
  4. Phantom Strike8,163 matches · ~34 min56.9%+8.6 pp

Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.

Billy counters and synergies

Strong against

  1. Mirage10,798 matches54.1%
  2. Sinclair12,914 matches53.4%
  3. The Doorman14,608 matches53.2%
  4. Shiv26,931 matches53.1%
  5. Pocket16,497 matches53.0%

Weak against (counters)

  1. Rat King17,006 matches37.9%
  2. Graves30,790 matches41.0%
  3. Paige28,323 matches41.6%
  4. Seven26,313 matches43.0%
  5. Victor28,439 matches43.3%

Best teammates

  1. Rat King8,570 matches60.5%
  2. Paige27,428 matches55.7%
  3. Graves28,694 matches54.6%
  4. Seven20,891 matches54.3%
  5. Victor9,841 matches53.9%

Billy's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.

See every Billy matchup →

Best Billy players →

Top Billy builds

No builds yet for this patch. Be the first to publish one.

All Billy builds →

Abilities

Bashdown

#1 · Cooldown 35s

Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.

  1. 1 AP Cooldown: -10s
  2. 2 AP Cast Range: +2mm · Charges: +1
  3. 5 AP CountsAsLightMelee: -1 · CountsAsHeavyMelee: +1 · Damage: +0.5 · Damage: +0 · Melee Damage: +0 · Melee Damage: +0 · Charge Delay: -3s

Rising Ram

#2 · Cooldown 32s

Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.

  1. 1 AP Weapon Damage: +25% · Weapon Damage Duration: +5s
  2. 2 AP Duration: +0.4s
  3. 5 AP Max Health: +10% · Duration: +16s · Cooldown: -13s

Blasted

#3 · Cooldown 27s

Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.

  1. 1 AP Move Speed: +2.25m m
  2. 2 AP GainSlamOnUse: +1 · Wrecked Bullet Amp: +7%
  3. 5 AP Melee Bonus Health: +50 · Melee Bonus Health: +0.6

Chain Gang

Ultimate · Cooldown 175s

Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.

  1. 1 AP Bullet Resist: +40% · Spirit Resist: +40%
  2. 2 AP Cooldown: -40s
  3. 5 AP Per Hero: +1.3s · Cast Range: +5mm

Base stats

Base statsScaling (per boon)
Health820+53
Health regen2—
Move speed7 m/s—
Sprint speed1.6 m/s—
Stamina3—

Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h