
Is Celeste good right now?
Celeste sits in tier B (#19 of 39): a solid but unremarkable pick. They win 49.0% of their matches and appear in 31.0% of them (179,952 matches on patch 2026-09-26). The patch hurt: 1.1 points less win rate than before (50.1%). In high ranks (Oracle+) they do better: tier A at 52.7%.
The best-performing build right now is a hybrid build: "Dew", at 58.3% over 271 matches. If you prefer a spirit style, "pinnkpawz on TTV | NEW PATCH BUILD !!" sits at 57.0%.
Celeste does especially well against Shiv, Mirage and Pocket and struggles most against Rat King (39.1%) and Paige. Their best teammate is Rat King.
Written from match statistics; updated daily.
Even in a world of magic, some things are still rare and unusual. So what is a unicorn to do? Announce her presence to the world and potentially have poachers looking to saw off her horn? Or hide in plain sight at a Coney Island Side Show where most folk would assume her appearance was just part of an act? Over the years "The Dazzling Celeste" has grown into one of the more popular attractions on Coney, and while the applause from a cheering audience is appreciated; what keeps her waking up in the morning is the found family she's made at work. Keruba the Mermaid. Blockhead Lenny. Chickenwing. Ted. These were her people. So when she discovered that one of her own sold part of their soul in order to cover a gambling debt, Celeste knew it was time to step out of the shadows and do whatever it takes to get it back. Is revealing her power to The Patrons a risk? Yes. But that's tomorrow's problem... her family needs help today.
Best Celeste builds by win rate
448516487722Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.
Most winning ability order
- 1
+1 - 2
+2 - 3
+1 - 4
+1 - 5
+3 - 6
+2 - 7
+1 - 8
+3 - 9
+4 - 10
+2 - 11
+3 - 12
+4 - 13
+2 - 14
+3 - 15
+4 - 16
+4
Win rate: 63.4% · 7,528 matches
Items with the highest win rate for Celeste
Early (< 10 min)
Mystic Burst42,819 matches · ~8 min49.8%+0.8 pp
Mystic Regeneration145,198 matches · ~6 min49.8%+0.7 pp
Extra Regen143,482 matches · ~3 min49.5%+0.5 pp
High-Velocity Rounds159,764 matches · ~3 min49.3%+0.3 pp
Mid (10–22 min)
Grit49,990 matches · ~11 min51.8%+2.8 pp
Spirit Shielding48,165 matches · ~15 min51.3%+2.3 pp
Compress Cooldown40,818 matches · ~22 min50.8%+1.8 pp
Torment Pulse137,142 matches · ~19 min50.7%+1.7 pp
Late (22+ min)
Scourge5,232 matches · ~37 min57.7%+8.7 pp
Ethereal Shift10,096 matches · ~36 min57.3%+8.3 pp
Spellslinger41,696 matches · ~33 min56.3%+7.3 pp
Spirit Burn16,486 matches · ~38 min54.9%+5.9 pp
Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.
Celeste counters and synergies
Strong against
Weak against (counters)
Celeste's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.
Top Celeste builds
No builds yet for this patch. Be the first to publish one.
Abilities
Light Eater
Blast enemies in a cone in front of you with a flare of light. Blasted enemies take spirit damage when attacked by Celeste and provides her spirit lifesteal.
- 1 AP Spirit Lifesteal: +15%
- 2 AP Cast Range: +3mm · Cooldown: -10s
- 5 AP Damage: +22 · Damage: +0.2
Dazzling Trick
Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.
- 1 AP Move Speed: +3.5m m
- 2 AP Barrier: +70 · Barrier: +0.76
- 5 AP Debuff Duration: +1.25s · Cooldown: -20s
Radiant Daggers
Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.
- 1 AP Charges: +2
- 2 AP Impact Damage: +70 · Cooldown: -22s
- 5 AP Spirit Amp per Stack: +4% · Fire Rate per Stack: +9%
Shining Wonder
Launch a deadly orb of light that deals spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.
- 1 AP Dash Distance: -14% · Move Speed: +16%
- 2 AP Damage: +90 · Damage: +0.45
- 5 AP MaxBounces: +6 · Cooldown: -30s
Base stats
| Base stats | Scaling (per boon) | |
|---|---|---|
| Health | 690 | +33 |
| Health regen | 1 | — |
| Move speed | 6.2 m/s | — |
| Sprint speed | 1.6 m/s | — |
| Stamina | 4 | — |
Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h