
Is Deadman Danny good right now?
Deadman Danny sits in tier D (#41 of 41): one of the weakest picks right now. They win 37.0% of their matches and appear in 5.0% of them (55,004 matches on patch 2026-09-26).
The best-performing build right now is a hybrid build: "DEADMAN DANNY CURATED SHOP [ LIGHTBRINGER ]", at 41.0% over 173 matches. If you prefer a spirit style, "b3 | NEW META'S DENNYS (t.tv/qtarsis)" sits at 40.4%.
Deadman Danny does especially well against Silver, Mirage and Viscous and struggles most against Rat King (30.7%) and Kelvin. Their best teammate is Graves.
Written from match statistics; updated daily.
"Ladies and Gentlemen, I'm going to tell you a shocking secret: at Fairfax Industries we know nothing about safety. Now let me tell you something even MORE shocking... that's a good thing! Now in my tenure here I have been shot, stabbed, impaled, defenestrated, blown up, atomized, and decapitated-not once. not twice. not thrice. but quice. That's right, my head has been cut off enough times that I had to use a made up word to quantify it. But I put myself through figurative and sometimes literal hell because it's not enough to THINK about how things go wrong, we need to KNOW how things go wrong. Now the demonstration you are about to witness is extremely dangerous. So sit back. Put on your safety googles. And bear witness to the miracle of flight courtesy of Fairfax Industries, and the Chimera Mark 1." - This transcription of Danny's opening remarks at The Military Technology Expo has been provided by Fairfax Industries
Best Deadman Danny builds by win rate
853350884847Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.
Most winning ability order
- 1
+1 - 2
+2 - 3
+1 - 4
+1 - 5
+3 - 6
+2 - 7
+1 - 8
+2 - 9
+2 - 10
+3 - 11
+4 - 12
+3 - 13
+3 - 14
+4 - 15
+4 - 16
+4
Win rate: 56.6% · 634 matches
Items with the highest win rate for Deadman Danny
Early (< 10 min)
Healing Rite738 matches · ~7 min39.4%+2.6 pp
Grit21,563 matches · ~9 min37.1%+0.2 pp
Extra Regen11,591 matches · ~5 min37.0%+0.2 pp
Opening Rounds35,518 matches · ~6 min37.0%+0.1 pp
Mid (10–22 min)
Veil Walker463 matches · ~17 min40.2%+3.3 pp
Healing Booster2,001 matches · ~18 min38.6%+1.8 pp
Stalker510 matches · ~14 min38.6%+1.8 pp
Mystic Burst19,372 matches · ~16 min37.9%+1.0 pp
Late (22+ min)
Mystic Reverb1,863 matches · ~37 min51.9%+15.0 pp
Diviner's Kevlar3,279 matches · ~38 min50.9%+14.0 pp
Spirit Burn6,512 matches · ~36 min49.0%+12.2 pp
Spiritual Overflow5,732 matches · ~35 min48.6%+11.7 pp
Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.
Deadman Danny counters and synergies
Strong against
Weak against (counters)
Deadman Danny's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.
Top Deadman Danny builds
No builds yet for this patch. Be the first to publish one.
Abilities
Strix Salvo
Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target. Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow. Hold and drag to select the angle.
- 1 AP Cooldown: -12s
- 2 AP Damage: +20 · Marked Damage: +35
- 5 AP Missiles Launched: +2 · Range: +14mm · Marked Damage: +0.2 · Damage: +0.225
Chimera Mk1
Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.
- 1 AP HeatDrainRate: -4
- 2 AP Heal On Hit: +150 · SelfDamageReductionOnPlayerHitPercent: +100 · Heal On Hit: +1.0
- 5 AP Explosion Damage: +120 · OverheatLockoutDurationReductionOnPlayerHitPercent: +40
Jettison Fuel
Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards. Vents the jetpack when dealing damage.
- 1 AP Cooldown: -8s
- 2 AP Burst Damage: +60 · Fire Rate: +18% · Buff Duration: +7s
- 5 AP Bullet Resist: -10% · BurstMarkStacks: +1
Close The Deal
Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.
- 1 AP Damage: +50
- 2 AP Cooldown: -35s
- 5 AP Falling Damage: +8 / meter · Stun Duration: +0.5s
Base stats
| Base stats | Scaling (per boon) | |
|---|---|---|
| Health | 680 | +39 |
| Health regen | 2.5 | — |
| Move speed | 6.4 m/s | — |
| Sprint speed | 1.6 m/s | — |
| Stamina | 3 | — |
Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 30, 2026 · refreshed every 6 h