
Infernus build & guide
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Create a Infernus buildIs Infernus good right now?
Infernus sits in tier B (#22 of 39): a solid but unremarkable pick. They win 48.6% of their matches and appear in 43.8% of them (180,567 matches on patch 2026-09-26). The patch hurt: 0.7 points less win rate than before (49.3%). In high ranks (Oracle+) they do worse: tier C at 47.1%.
The best-performing build right now is a spirit build: "SN|P3R : Emberline [Dash Infernus]", at 60.0% over 95 matches. If you prefer a tank style, "basil dash new new new new new new" sits at 54.7%.
Infernus does especially well against Mirage, The Doorman and Shiv and struggles most against Rat King (38.3%) and Graves. Their best teammate is Rat King.
Written from match statistics; updated daily.
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
Best Infernus builds by win rate
256053317821Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.
Most winning ability order
- 1
+1 - 2
+2 - 3
+1 - 4
+2 - 5
+1 - 6
+3 - 7
+1 - 8
+4 - 9
+2 - 10
+2 - 11
+3 - 12
+4 - 13
+3 - 14
+4 - 15
+3 - 16
+4
Win rate: 64.2% · 2,148 matches
Items with the highest win rate for Infernus
Early (< 10 min)
Mystic Regeneration13,654 matches · ~10 min51.1%+2.6 pp
Headshot Booster4,058 matches · ~5 min49.2%+0.7 pp
Extended Magazine144,762 matches · ~7 min48.7%+0.1 pp
Extra Spirit143,104 matches · ~4 min48.6%+0.0 pp
Mid (10–22 min)
Radiant Regeneration13,289 matches · ~21 min52.3%+3.7 pp
Restorative Locket940 matches · ~15 min53.2%+4.6 pp
Cold Front2,426 matches · ~13 min52.3%+3.7 pp
Healing Booster10,694 matches · ~19 min51.7%+3.2 pp
Late (22+ min)
Diviner's Kevlar1,243 matches · ~39 min60.3%+11.7 pp
Scourge856 matches · ~38 min59.8%+11.2 pp
Echo Shard1,096 matches · ~36 min58.9%+10.3 pp
Spirit Burn22,657 matches · ~36 min56.4%+7.8 pp
Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.
Infernus counters and synergies
Strong against
Mirage15,669 matches53.6%
The Doorman17,310 matches53.4%
Shiv31,812 matches52.9%
Warden14,733 matches52.8%
Paradox27,910 matches52.7%
Weak against (counters)
Infernus's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.
Top Infernus builds
No builds yet for this patch. Be the first to publish one.
Abilities
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.
- 1 AP Charges: +1
- 2 AP Lifesteal: +15%
- 5 AP Damage Taken: +17% · Incoming Healing: -33% · Incoming Healing: -33%
Flame Dash
Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.
- 1 AP Cooldown: -12s
- 2 AP Damage Per Second: +20 · Trail Duration: +1s
- 5 AP Charges: +2 · Charge Delay: +14s
Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.
- 1 AP Damage Per Second: +16
- 2 AP Spirit Damage: -35%
- 5 AP Max Burn Duration: +3s
Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.
- 1 AP Damage: +100
- 2 AP Cooldown: -65s · LifeStealPercentOnHit: +100
- 5 AP Stun Duration: +0.9s · Radius: +10mm
Base stats
| Base stats | Scaling (per boon) | |
|---|---|---|
| Health | 830 | +39 |
| Health regen | 2 | — |
| Move speed | 6.7 m/s | — |
| Sprint speed | 1.6 m/s | — |
| Stamina | 3 | — |
Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h