Rem

Rem build & guide

Patch 2026-09-26

C
Win rate46.9%
Pick rate42.6%
Matches175,475
Create a Rem build

Is Rem good right now?

Rem sits in tier C (#29 of 39): below average right now. They win 46.9% of their matches and appear in 42.6% of them (175,475 matches on patch 2026-09-26). The patch hurt: 0.6 points less win rate than before (47.5%).

The best-performing build right now is a hybrid build: "Rem - Support-Crowd Control [47% WR] [tracklock.gg]", at 47.7% over 65 matches. If you prefer a tank style, "The Third Leg" sits at 44.3%.

Rem does especially well against Mirage, Viscous and Shiv and struggles most against Rat King (36.7%) and Graves. Their best teammate is Rat King.

Written from match statistics; updated daily.

An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home. So if you ever find yourself dozing off while taking the Blue line home from work, maybe you’ve just had an encounter with one of the Cursed Apple’s newest denizens.

Best Rem builds by win rate

Most played · Tank44.3%
The Third Leg361 matches · 285 players · In-game build ID: 426058
  • Spellbreaker
  • Plated Armor
  • Infuser
  • Refresher
  • Focus Lens
  • Scourge
The build most players run on Rem right now.

Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.

Most winning ability order

  1. 1Lil Helpers+1
  2. 2Lil Helpers+2
  3. 3Pillow Toss+1
  4. 4Pillow Toss+2
  5. 5Tag Along+1
  6. 6Tag Along+2
  7. 7Naptime+1
  8. 8Pillow Toss+3
  9. 9Pillow Toss+4
  10. 10Tag Along+3
  11. 11Tag Along+4
  12. 12Lil Helpers+3
  13. 13Naptime+2
  14. 14Naptime+3
  15. 15Lil Helpers+4
  16. 16Naptime+4

Win rate: 64.6% · 2,126 matches

Items with the highest win rate for Rem

Early (< 10 min)

  1. Close Quarters26,656 matches · ~3 min48.6%+1.7 pp
  2. Extra Spirit115,146 matches · ~9 min48.0%+1.1 pp
  3. Trophy Collector96,189 matches · ~9 min47.9%+0.9 pp
  4. Mystic Burst74,955 matches · ~9 min47.8%+0.9 pp

Mid (10–22 min)

  1. Torment Pulse35,610 matches · ~20 min49.5%+2.6 pp
  2. Heroic Aura28,287 matches · ~18 min48.9%+2.0 pp
  3. Healing Nova53,940 matches · ~21 min48.8%+1.9 pp
  4. Tankbuster74,217 matches · ~21 min48.7%+1.8 pp

Late (22+ min)

  1. Cheat Death10,418 matches · ~36 min57.0%+10.1 pp
  2. Silencer2,218 matches · ~37 min57.0%+10.1 pp
  3. Scourge17,129 matches · ~32 min55.8%+8.8 pp
  4. Spirit Burn25,965 matches · ~35 min55.5%+8.6 pp

Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.

Rem counters and synergies

Strong against

  1. Mirage12,781 matches52.7%
  2. Viscous18,316 matches52.3%
  3. Shiv30,358 matches52.1%
  4. The Doorman20,450 matches52.0%
  5. Sinclair18,172 matches51.3%

Weak against (counters)

  1. Rat King20,608 matches36.7%
  2. Graves40,273 matches40.1%
  3. Victor28,068 matches41.0%
  4. Seven29,878 matches41.2%
  5. Paige47,744 matches42.4%

Best teammates

  1. Rat King15,259 matches57.0%
  2. Paige9,016 matches53.8%
  3. Graves31,991 matches53.0%
  4. Victor33,671 matches53.0%
  5. Seven32,110 matches52.2%

Rem's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.

See every Rem matchup →

Best Rem players →

Top Rem builds

No builds yet for this patch. Be the first to publish one.

All Rem builds →

Abilities

Pillow Toss

#1 · Cooldown 25s

Throw your trusty pillow inflicting spirit damage and heavy knockback. Landing hits reduces the cooldown of your other abilities.

  1. 1 AP Cooldown: -7s
  2. 2 AP Fire Rate: +35% · Radius: +2mm
  3. 5 AP Damage: +100 · Charges: +1

Tag Along

#2 · Cooldown 40s

Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration. Hop between allies with Ability 2 to apply the heal, once per ally. You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead.

  1. 1 AP Cooldown: -8s
  2. 2 AP Barrier Effectiveness: +35% · Bonus Item Duration/Range: +35% · BonusItemRangePercent: +35
  3. 5 AP Spirit Power: +15% · Bonus Spirit Power: +35 · Buff Duration: +10s · Missing Health Burst: +0.016% · Health Restored: +0.34/s

Lil Helpers

#3 · Cooldown 0s

Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers. Follow a hero: Provides a short burst of spirit resist and fading move speed. Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team. Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.

  1. 1 AP HelperCount: +1 · Move Speed: +1.5m m
  2. 2 AP HelperCount: +1 · Damage / Resists: +15%
  3. 5 AP HelperCount: +1 · Spirit Resist: +15%

Naptime

Ultimate · Cooldown 200s

Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.

  1. 1 AP Stamina On Wake: +1 · NoStaminaRegenDuringSleep: +1
  2. 2 AP Sleep Duration: +0.75s · Radius: +3mm
  3. 5 AP Channel Damage Resist: +50% · UnstoppableWhileChanneling: +1 · Cooldown: -55s

Base stats

Base statsScaling (per boon)
Health680+28
Health regen2—
Move speed7.2 m/s—
Sprint speed4 m/s—
Stamina3—

Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h