
Abrams build & guide
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Create a Abrams buildIs Abrams good right now?
Abrams sits in tier A (#10 of 39): a very strong pick. They win 52.0% of their matches and appear in 32.7% of them (134,702 matches on patch 2026-09-26). The patch barely moved them (51.8% before). In high ranks (Oracle+) they do worse: tier B at 51.6%.
The best-performing build right now is a spirit build: "Abrams imortal bizarro", at 62.5% over 40 matches. If you prefer a gun style, "Rocky Balboa - O Demônio Azul" sits at 61.5%.
Abrams does especially well against Mirage, Pocket and The Doorman and struggles most against Rat King (41.9%) and Graves. Their best teammate is Rat King.
Written from match statistics; updated daily.
Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them. But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk. No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.
Best Abrams builds by win rate
697756583243Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.
Most winning ability order
- 1
+1 - 2
+1 - 3
+2 - 4
+1 - 5
+3 - 6
+1 - 7
+4 - 8
+2 - 9
+2 - 10
+3 - 11
+4 - 12
+3 - 13
+4 - 14
+2 - 15
+3 - 16
+4
Win rate: 69.0% · 5,299 matches
Items with the highest win rate for Abrams
Early (< 10 min)
Restorative Shot38,952 matches · ~3 min52.8%+0.8 pp
Arcane Surge17,639 matches · ~9 min52.6%+0.6 pp
Stalker79,376 matches · ~9 min52.6%+0.6 pp
Melee Charge121,681 matches · ~9 min52.4%+0.4 pp
Mid (10–22 min)
Hunter's Aura78,702 matches · ~20 min54.2%+2.2 pp
Duration Extender62,387 matches · ~19 min54.2%+2.2 pp
Spirit Snatch62,844 matches · ~22 min53.7%+1.7 pp
Mystic Shot4,006 matches · ~12 min53.5%+1.6 pp
Late (22+ min)
Magic Carpet1,178 matches · ~32 min62.6%+10.7 pp
Frenzy2,010 matches · ~38 min61.6%+9.7 pp
Colossus31,714 matches · ~35 min60.2%+8.2 pp
Escalating Exposure6,549 matches · ~35 min60.2%+8.2 pp
Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.
Abrams counters and synergies
Strong against
Mirage10,298 matches57.0%
Pocket16,854 matches56.9%
The Doorman13,889 matches56.7%
Viscous11,518 matches56.5%
Paradox22,591 matches56.4%
Weak against (counters)
Abrams's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.
Top Abrams builds
No builds yet for this patch. Be the first to publish one.
Abilities
Siphon Life
Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.
- 1 AP Cooldown: -20s
- 2 AP Duration: +2s
- 5 AP Damage Per Second: +18 · Damage Per Second: +0.12 · Radius: +2mm
Shoulder Charge
Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun. If you collide with a hero you move faster during your charge.
- 1 AP Move Speed: +32% · Slow Duration: +3s
- 2 AP Stun Duration: +0.8s
- 5 AP Cooldown: -18s · Weapon Damage: +1.5 · Weapon Damage Duration: +6s
Infernal Resilience
Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.
- 1 AP Max Health: +200
- 2 AP Melee Lifesteal: +18%
- 5 AP Damage Regenerated: +9% · Debuff Resist: +20%
Seismic Impact
Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.
- 1 AP Cooldown: -30s
- 2 AP Stun Duration: +0.8s
- 5 AP Immunity Duration: +5s · Impact Radius: +6mm
Base stats
| Base stats | Scaling (per boon) | |
|---|---|---|
| Health | 800 | +49 |
| Health regen | 1.5 | — |
| Move speed | 6.4 m/s | — |
| Sprint speed | 1.6 m/s | — |
| Stamina | 3 | — |
Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h