Lash

Lash build & guide

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

Role: Dives down to stomp his foes · Patch 2026-09-26

B
Win rate50.7%
Pick rate45.6%
Matches228,138
Create a Lash build

Is Lash good right now?

Lash sits in tier B (#13 of 39): a solid but unremarkable pick. They win 50.7% of their matches and appear in 45.6% of them (228,138 matches on patch 2026-09-26). The patch hurt: 0.6 points less win rate than before (51.3%).

The best-performing build right now is a spirit build: "AShires' E6 Spirit Slam Lash", at 53.9% over 356 matches. If you prefer a tank style, "Deathy's FULL SPIRIT LASH IS BACK" sits at 47.9%.

Lash does especially well against Mirage, Shiv and The Doorman and struggles most against Rat King (38.3%) and Graves. Their best teammate is Rat King.

Written from match statistics; updated daily.

Jacob Lash is an asshole.

Best Lash builds by win rate

Alternative · Spirit53.9%
AShires' E6 Spirit Slam Lash356 matches · 272 players · In-game build ID: 515322
  • Healing Rite
  • Mystic Shot
  • Headhunter
  • Tankbuster
  • Mystic Reverb
  • Greater Expansion
Another option that also wins, in a different style when there is one.

Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.

Most winning ability order

  1. 1Ground Strike+1
  2. 2Ground Strike+2
  3. 3Flog+1
  4. 4Grapple+1
  5. 5Ground Strike+3
  6. 6Death Slam+1
  7. 7Ground Strike+4
  8. 8Grapple+2
  9. 9Flog+2
  10. 10Flog+3
  11. 11Flog+4
  12. 12Death Slam+2
  13. 13Death Slam+3
  14. 14Death Slam+4
  15. 15Grapple+3
  16. 16Grapple+4

Win rate: 63.8% · 5,143 matches

Items with the highest win rate for Lash

Early (< 10 min)

  1. Sprint Boots54,340 matches · ~9 min51.6%+1.0 pp
  2. Mystic Regeneration2,153 matches · ~10 min51.7%+1.0 pp
  3. Quicksilver Reload148,220 matches · ~8 min50.9%+0.2 pp
  4. Extra Charge215,264 matches · ~9 min50.9%+0.2 pp

Mid (10–22 min)

  1. Long Range1,585 matches · ~20 min56.2%+5.5 pp
  2. Weakening Headshot7,016 matches · ~21 min53.3%+2.6 pp
  3. Grit21,960 matches · ~16 min53.0%+2.3 pp
  4. High-Velocity Rounds2,143 matches · ~17 min53.2%+2.5 pp

Late (22+ min)

  1. Magic Carpet16,437 matches · ~31 min63.2%+12.6 pp
  2. Mystic Reverb76,263 matches · ~32 min59.8%+9.1 pp
  3. Spirit Burn121,438 matches · ~31 min57.7%+7.0 pp
  4. Escalating Exposure2,996 matches · ~41 min57.9%+7.3 pp

Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.

Lash counters and synergies

Strong against

  1. Mirage17,605 matches56.7%
  2. Shiv33,767 matches56.0%
  3. The Doorman23,762 matches55.5%
  4. Viscous20,014 matches55.1%
  5. Paradox38,848 matches54.7%

Weak against (counters)

  1. Rat King29,059 matches38.3%
  2. Graves48,811 matches44.6%
  3. Paige44,994 matches44.6%
  4. Victor32,225 matches45.4%
  5. Seven41,010 matches45.7%

Best teammates

  1. Rat King36,777 matches61.7%
  2. Graves34,784 matches58.3%
  3. Paige36,886 matches57.0%
  4. Seven31,026 matches56.1%
  5. Victor39,379 matches56.0%

Lash's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.

See every Lash matchup →

Best Lash players →

Top Lash builds

No builds yet for this patch. Be the first to publish one.

All Lash builds →

Abilities

Ground Strike

#1 · Cooldown 18s

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

  1. 1 AP Cooldown: -10s
  2. 2 AP Enemy Move Speed: +40% · Slow Duration: +3s · StompBounceHeight: +400 · Duration: +1s
  3. 5 AP Damage Per Meter: +0.04 · Damage Per Meter: +120 · Damage Per Meter (25m+): +0.008137 · Damage Per Meter (25m+): +120

Grapple

#2 · Cooldown 35s

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

  1. 1 AP Cooldown: -17s
  2. 2 AP Cast Range: +20mm · Weapon Damage: +7 · Bonus Duration: +6s
  3. 5 AP Charges: +1 · RestoreStaminaOnUse: +1 · Air Control: +60%

Flog

#3 · Cooldown 26s

Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

  1. 1 AP Debuff Duration: +3s · Enemy Move Speed: +28%
  2. 2 AP Cooldown: -16s · Fire Rate: +30%
  3. 5 AP Damage: +80 · Attack Angle: +25° · Heal vs heroes: +15% · Heal vs non-heroes: +6%

Death Slam

Ultimate · Cooldown 170s

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

  1. 1 AP Max Throw Distance: +12mm
  2. 2 AP Cooldown: -35s
  3. 5 AP Stun Duration: +1.2s · Cast Range: +6mm

Base stats

Base statsScaling (per boon)
Health780+50
Health regen2—
Move speed7.2 m/s—
Sprint speed2.1 m/s—
Stamina3—

Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h